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      <image:title>Blog - Dance, Esquelito, Dance! - Make it stand out</image:title>
      <image:caption>hB  = beats hit  tB = total beats  tD = total damage taken  cC = collected collectables  tC = total collectables  cE = cured enemies  tE  = total enemies</image:caption>
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      <image:title>Blog - Dance, Esquelito, Dance! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - User Interface Design - Make it stand out</image:title>
      <image:caption>Early development mockup of Esquelito’s HUD</image:caption>
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      <image:title>Blog - User Interface Design - Make it stand out</image:title>
      <image:caption>New updated and textured UI Assets in the HUD</image:caption>
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      <image:caption>A proto user persona that helped drive the base of our gameplay</image:caption>
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      <image:caption>Clip of original movement with depth</image:caption>
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      <image:caption>A recent version of our game with gameplay changes based on playtest feedback</image:caption>
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    <lastmod>2026-05-05</lastmod>
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      <image:caption>Prototype light cycle</image:caption>
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      <image:caption>Example of current Level 1 lighting</image:caption>
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      <image:caption>Color Palette and Textures</image:caption>
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      <image:caption>Screenshot of Shader in Editor</image:caption>
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    <lastmod>2026-05-01</lastmod>
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      <image:caption>An example of our Luchador enemy switching states.</image:caption>
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      <image:caption>An example of how the state machine nodes are laid out.</image:caption>
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      <image:caption>A basic mockup of what switching to a different state script looks like.</image:caption>
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    <lastmod>2026-04-06</lastmod>
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      <image:caption>Luchador attacking and being cured by the player</image:caption>
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      <image:title>Blog - Enemy Design - Make it stand out</image:title>
      <image:caption>Cook attacking and being cured by the player</image:caption>
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    <lastmod>2026-03-26</lastmod>
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      <image:title>Blog - Character Modeling - Make it stand out</image:title>
      <image:caption>Luchador concept art</image:caption>
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      <image:title>Blog - Character Modeling - Make it stand out</image:title>
      <image:caption>Luchador Basic Model</image:caption>
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      <image:caption>Luchador Final Model</image:caption>
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    <lastmod>2026-03-25</lastmod>
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      <image:caption>Player movement from the original prototype</image:caption>
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      <image:caption>Player Jumping</image:caption>
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      <image:caption>Player Dashing</image:caption>
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    <lastmod>2026-03-03</lastmod>
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      <image:title>Blog - Character Skin Weighting - Make it stand out</image:title>
      <image:caption>Model with editable joint points</image:caption>
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      <image:title>Blog - Character Skin Weighting - Make it stand out</image:title>
      <image:caption>Chest skin weights</image:caption>
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    <lastmod>2026-02-24</lastmod>
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      <image:title>Blog - Coding a Camera - Make it stand out</image:title>
      <image:caption>Facing right platforming camera mode: 60% screen in front of player direction</image:caption>
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      <image:caption>Facing left platforming camera mode: 60% screen in front of player direction</image:caption>
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      <image:caption>Camera state machine logic flow diagram</image:caption>
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      <image:caption>GIF of the camera in action</image:caption>
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    <lastmod>2026-02-17</lastmod>
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      <image:caption>Large Prop Layout</image:caption>
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      <image:caption>In game test of ofrenda table setup</image:caption>
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      <image:caption>A gif of the original Esquelito concept</image:caption>
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      <image:caption>A poster designed to market our game for our first public showcase at the Stout Game Expo in December 2025</image:caption>
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