Our Team
Alex Colmenares
Game Design Director, VFX, UI, & Cinematics Artist
Reece Halda
Art Director, UI & Branding Artist, Head of Marketing
Katie Neukirchen
Shaders, Lighting, Texturing & Prop Artist, Level Designer
Cade Cary
QA Director, Camera, Audio, Rhythm, & HUD Programmer
Matthew Brodbeck
Enemy & Game Cycle Programmer
Chase Denoo
Player & Level Design Programmer
Connor Llewellyn
Enemy & State Machine Programmer
Audio Collaborators
Matt Bennett
Soundtrack Composter & SFX Designer, Berklee College of Music
Tao Ho
SFX Designer, Berklee College of Music
Special Thanks
Michael Tetzlaff
Executive Producer, Associate CS Professor
Seth Berrier
Executive Producer, CS Professor
Gabrielle Ledin
Shaders, Lighting, Texturing and Prop Artist, Level Designer
Alissa Kufahl
Character Artist & Animator
Ethan Molgren
Character Modeler, Level Designer, & Prop Artist
Peri Maciaz
Environment Artist & Level Designer